Tools for the making

Resources

Workshops, posters and essays drawn from Strategy Is the Making, made for teams that want to put the book’s ideas to work. More will arrive as the book nears publication.

Workshop · Theory of Constraints

The Dice Game shows a team the one step that sets the pace for everything else.

Five players get five dice and a plan that matches the average roll. The team still falls short, in front of everyone, and nobody can be blamed for it. In twenty-five minutes a leadership team sees why its output depends on its slowest step, and why effort spent anywhere else leaves the result where it was.

Get the facilitator kit
Time
About 25 minutes of play and a short debrief.
Group
Five players a team, with any number of teams.
Format
In person with dice and chips, or on Zoom with a shared spreadsheet.
From the book
Chapter 04 on constraints, which draws on Eliyahu Goldratt’s Theory of Constraints, and Chapter 03 on rehearsal.

The rounds

Each round tests a belief leaders hold about raising output.

Round 1

Every station equal

Tests the belief that a line meets its plan when every step averages the plan. About 23 of 35 chips finish, and almost no team meets the plan.

Round 2

Speed up four stations

Tests the belief that adding capacity everywhere raises output. About 30 finish. Chips pile up in front of station 3, the one station left as it was.

Round 3

Pace new work to the slowest station

Tests the belief that a station sitting idle is wasted capacity. About 30 still finish, with far less work left waiting in the line.

Round 4

Double one station, as an artificial intelligence tool might

Tests the belief that any productivity gain helps. Doubling station 2 changes nothing. Doubling station 3 lifts output to about 34, and the limit moves somewhere new.

Only a change at the slowest station moves the result.

Each station can pass only what reached it, and every roll varies. A good day is capped by the chips waiting, and a bad day is never made up.

Improving a nonconstraining resource may create local efficiency while leaving the performance of the whole unchanged.

Strategy Is the Making · Chapter 04

Average chips finished in ten days: Round 1, 23; Round 2, 30; Round 3, 30; Round 4a, 30; Round 4b, 34. The plan is 35.PLAN · 35 CHIPS23ROUND 1Equal30ROUND 2Four faster30ROUND 3Paced30ROUND 4AStation 2 doubled34ROUND 4BStation 3 doubled
Average chips finished in ten days, from 20,000 simulated games of each round. Rounds 2, 3 and 4a finish about the same. Only Round 4b, the change made at station 3, comes close to the plan.

Downloads

Everything a facilitator needs to run the game with a team.

  • The whole kit in one download

    Every file in the facilitator kit in a single ZIP archive.

    ZIPFacilitator kit
  • Study guide

    The rules, the rounds, the story of Herbie and the discussion questions, for participants to keep.

    PDFParticipant pack
  • One-page rules

    The five rules and a worked practice day, to show before Round 1.

    PDFParticipant pack
  • Facilitator guide

    Twelve slides with full speaker notes: the story of Herbie, the rules, Goldratt’s own words, step-by-step instructions, the results to expect and the move from bottleneck to crux.

    PowerPointFacilitator kit
  • Scoring spreadsheet

    One tab per team with the passing rule built in, and a summary tab for the whole class.

    SpreadsheetFacilitator kit
  • Presenter script

    The speaker notes as one document to print and keep beside you while the game runs.

    PDFFacilitator kit

Every file arrives once your email address is confirmed.

Choose the participant pack or the full facilitator kit, which includes it. We send a confirmation link to your address. Opening that link confirms the address is yours and takes you straight to your downloads, and the same links arrive in a second email to keep.

  1. Enter your address and choose a pack.
  2. Confirm it from the email we send.
  3. Download from the page the link opens, or from the email that follows.

The music of the book

Every chapter of the book thinks through a recording you can hear.

Strategy Is the Making uses jazz recordings to show how a group listens, coordinates and changes tempo. The playlist gathers them in the book’s order, and the posters set eight of them as concert bills.

Work with Will

A facilitated session carries the lesson into your own decisions.

Will runs the Dice Game and other sessions from the book with leadership teams, in half-day, full-day and three-day workshops fitted to the decisions each team faces.

Ask about a workshop

Sources

William Haas Evans, Strategy Is the Making: How Organizations Shape What Becomes Possible (forthcoming), Chapters 03 and 04.

Eliyahu M. Goldratt and Jeff Cox, The Goal (North River Press, 1984), Chapters 13 to 15.